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1.
Sci Rep ; 13(1): 2214, 2023 02 07.
Artigo em Inglês | MEDLINE | ID: mdl-36750642

RESUMO

Parkinson's disease is a neurodegenerative disorder characterized by different motor, vegetative, behavioral, and cognitive impairments, with worsening quality of life. Virtual reality devices have given promising results in neurorehabilitation as they can provide multisensory stimulation in a realistic environment. This study aims to test the efficacy of virtual reality training by using Computer Assisted Rehabilitation Environment in cognitive impairment in a sample of PD. 31 patients affected by PD were enrolled. All PD patients underwent 24 sessions of Computer Assisted Rehabilitation Environment training. The participants were assessed at baseline (T0) and after two months (T1). Our results suggested that Computer Assisted Rehabilitation Environment training may be effective in the cognitive and emotional domains, particularly by improving executive function, anxiety, and depressive symptoms. These changes have helped to improve self-efficacy and coping strategies. These results indicate greater cognitive and physical effort to overcome stressors. Our results show that Computer Assisted Rehabilitation Environment training was beneficial in improving cognitive functions. Longer duration training may be especially beneficial for patients with mild cognitive impairment. Our findings open the door to tailored personalized treatments based on the patient's motor and cognitive profiles.


Assuntos
Disfunção Cognitiva , Doença de Parkinson , Humanos , Qualidade de Vida , Disfunção Cognitiva/terapia , Adaptação Psicológica , Computadores
2.
Medicina (Kaunas) ; 58(7)2022 Jul 11.
Artigo em Inglês | MEDLINE | ID: mdl-35888638

RESUMO

Various studies have proven the utility of immersive virtual reality (VR) as a complementary approach to conventional neurorehabilitation therapy for improving neuromuscular and cognitive outcomes in several neurological diseases. We hereby report findings from a single-case experience of a 21-year-old woman affected by juvenile Huntington's disease (HD) who underwent a targeted rehabilitative approach using an advanced Computer Assisted Rehabilitation Environment (CAREN) with a three sessions/week schedule for six months. At the end of the program, a manifested improvement was noticed in the Falls Efficacy Scale International score, in the Tinetti Scale, in the Berg Balance score and in the lower limb strength (MRC scale). Minor although tangible improvements were also noticed in some physical performance tests (10 m walking test, time up and go test). Findings reported, although preliminary, extend for the first time the usefulness of neurorehabilitation using innovative VR technologies also to juvenile HD, a condition for which common rehabilitation strategies bring only marginal physical benefits in the majority of cases. Future, controlled studies are awaited for generalizing these observations to larger populations and for clarifying whether such benefits may persist also in the long-term.


Assuntos
Doença de Huntington , Realidade Virtual , Adulto , Computadores , Feminino , Humanos , Equilíbrio Postural , Estudos de Tempo e Movimento , Adulto Jovem
3.
J Natl Med Assoc ; 111(4): 457-463, 2019 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-30739728

RESUMO

OBJECTIVE: This review aims to evaluate the role of Virtual Reality (VR) in cognitive rehabilitation of different neurological diseases, and the accessibility to healthcare systems providing this type of treatment. METHOD OF RESEARCH: Studies performed between 2003 and 2017 and fulfilling the selected criteria were found on PubMed, Scopus, Cochrane and Web of Sciences databases. The search combined the terms VR rehabilitation with different neurological disease. RESULTS: Our findings showed that neurological patients performed significant improvement in many cognitive domains (executive and visual-spatial abilities; speech, attention and memory skills) following the use of VR training. CONCLUSIONS: This review supports the idea that rehabilitation through new VR tools could positively affect neurological patients' outcomes, by boosting motivation and participation so to get a better response to treatment. In particular, VR can be used to enhance the effects of conventional therapies, promoting longer training sessions and a reduction in overall hospitalization time.


Assuntos
Transtornos Cognitivos/reabilitação , Terapia de Exposição à Realidade Virtual , Lesões Encefálicas Traumáticas/etnologia , Demência/etnologia , Humanos , Esclerose Múltipla/reabilitação , Doença de Parkinson/reabilitação , Reabilitação do Acidente Vascular Cerebral/métodos , Realidade Virtual , Terapia de Exposição à Realidade Virtual/métodos
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